Settings.SettingsName.Body.BodyName
Type: Dynamically created objectAn instance of the Body object (here named "BodyName").Object defining any type of a celestial object (e.g. planet). It can describe any real or fictious celestial object including planets, nodes, Arabic parts, house cusps, etc.
Properties
string Caption |
Full object name to be displayed in output. |
string Glyph |
Graphical symbol of the object. The value is a letter of a used symbol font. |
string Abbreviation |
Abbreviation of the object's name. Used in lists and reports as a replacement of the assigned glyph. |
color Color |
The assigned color of the object. If not defined the default color is used. |
element Element |
string Formula |
An expression defining the formula to calculate a position of a body or an object. [operator] operand [operator operand [operator operand ...]]E.g.: "Sun" or "Moon - Sun" or "AS + Moon - Sun" or "_E15" or "- _H1 - 15 + Sirius"The operator can be: + addition - substraction # reversable addition ~ reversable substractonThe last two are currently working as simple operators and are included for future compatibility only. The operand can be:
Some ephemeris objects Meaning Value SUN _E0 MOON _E1 MERCURY _E2 VENUS _E3 MARS _E4 JUPITER _E5 SATURN _E6 URANUS _E7 NEPTUNE _E8 PLUTO _E9 MEAN_NODE _E10 TRUE_NODE _E11 MEAN_APOG _E12 OSCU_APOG _E13 EARTH _E14 CHIRON _E15 PHOLUS _E16 CERES _E17 PALLAS _E18 JUNO _E19 VESTA _E20 Hamburger or Uranian "planets" CUPIDO _E40 HADES _E41 ZEUS _E42 KRONOS _E43 APOLLON _E44 ADMETOS _E45 VULKANUS _E46 POSEIDON _E47In order to use additional asteroids, please download the propper ephemeris file first and find the asteroid's catalogue number and increase it by 10000. E.g. Sedna's number is 90337. Add 10000 and use: _E100377 For details on asteroids, see Swiss Ephemeris at www.astro.com. The list is located at http://www.astro.com/swisseph/astlist.htm |
degree Orb |
An orb for aspect calculation using the planetary method (see Settings.SettingsName.Aspect for details) |
degree MaxOrb |
A maximum orb for aspects involving this body. In other words: even if a wider aspect orb would be otherwise accepted, this value will be used (see Settings.SettingsName.Aspect for details) |
int AspectHarmonicLimit |
This value is used only if it is greater than 0. In such a case the body can form aspects of a harmonic less or equal to this value. E.g. value 3 means 1st, 2nd and 3rd harmonic can be used, i.e. conjunctions (1/1), oppositions (1/2) and trines (1/3) |
degree AvgSpeed |